Add a re-seed the bracket feature
You definitely need to add a feature that allows users to re-seed the bracket once the first round is completed. A few pro leagues use this and it would be a useful addition to brackets.
Guys, thanks for the suggestion. Are there any docs out there that explain this process of reseeding in more detail?
Now that we have a check-in feature, there should be less need to drop players in the first round. We also have a group stage feature that’s incredibly close to being released, so that may further reduce the need for this — groups can be played, and then group advancers can be positioned in the final bracket as you like.
Jacob is the Man commented
Basically, the reseeding process is like this. You have an 8 team single elimination. 1v8, 2v7, 3v6, and 4v5 are the quarterfinal matches. Let’s say 1, 2, 4, and 6 win. Without reseeding the semifinal would be 1v4 and 2v6. With reseeding it would be 1v6 and 2v4.
funkin fridaynight commented
That's exactly the information I was looking for https://mapquestdirectionss.com
Govindaraju Yelwal Seetharam commented
You do not need reseed option according to me. who ever tops the group will be the top seed of that group and he gets the seeding in main bracket. just a clarification can you explain me why you need reseeding option ?
Ronald Clifford commented
Reseeding doesn't necessarily happen when players drop. Basically you want to do this when you don't want to have the 2 best remaining teams facing each other.
For instance, if you have a scenario where you have:
1v8, 2v7, 3v6, 4v5
Let's say seeds 1, 7, 6, and 5 win. Without reseeding, it's always the winner of the first match playing the winner of the fourth match, so you have 1v5 and 6v7 in the second round. With reseeding, you have the highest remaining seed playing the lowest remaining seed, so you would have 1v7 and 5v6.
At the very least, let this be implemented in single elimination tournaments, where every round the top seed will be matched with the lowest seed and so on. In the event that there are uneven participants, the lowest seeds face each other for the right to play the highest.
David, the NHL used to do this for their playoffs, as well as the NFL running a variation.
See here for information about reseeding:
This format ensures that the highest-seeded team plays the lowest-seeded team in each round.
Ahniwa, did this issue come up during a Swiss tournament for you? I definitely see how this is needed for that format. For other formats, it's harder to grasp and may add confusion for admins not needing the feature.
Ahniwa Ferrari commented
Thanks for the response, David.
Since I am manually managing the bracket, not sure how good a check-in feature would be. The best solution would be always having the ability for the admin to manually pair matches.
Another good solution, for me, would be to have a confirmed "go to next round" step rather than having it happen automatically. That way I can be sure that drops go in before the next round is seeded.
Both your suggestions look interesting, David, but I'm not sure they fix the specific issue I encountered.
Ahniwa Ferrari commented
This! I filled in all scores before dropping players, and it automatically seeded round 3. There was no way to drop the players and have them not show up in round 3, and it destroyed my entire bracket.
There NEEDS to be a way to reseed or reset a single week's / round's bracket, or to manually seed any given round.
Morto Maltese commented
Challonge should just show rounds like in the Swiss Mode (1 round only, in text version), then at the end of the tournament, it can re-create backwards the bracket, in order to show it completed to the spectators/other.
Julian Kussman commented
My idea was similar but it was based in using a bracket that used pre-rounds. Because of scheduling conflicts I had to shuffle some players around and it didn't affect their placement, but now the bracket on the site is worthless after the first round and I have to use the paper version.
at http://challonge.com/brighton people in the first full round had to be moved, but that means either I can't keep the score for round 0 or I have to use some other trick.