Allow a point threshold before a game win is declared.
To cut to the chase: I'm looking to emulate the official Android: Netrunner prestige system as outlined in their tournament rules (found here: http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/ADN_Tournament_Rules.pdf )
In some types of swiss events, match points are a function of game wins, but a game is not considered won or complete unless a certain number of points is scored by a player. In the event a game goes to time and cannot be completed, the game is a tie, and match points for that specific game are instead split by the players - but their individual point values still matter, as their total accrued points in all games of a match determine the overall match winner.
I need to be able to have a scenario where game 1 is scored 10-5 (game win, 2 match points), and game 2 is scored 0-6 (game tie, 1 match point each), but still declare player B the match winner (2 additional match points) so the ladder properly awards and ranks people. I can "fudge" it right now by giving players the same score in those games, but it messes with recordkeeping over the course of a tournament.