cater to miniature war-gaming
In miniature war-gaming we don't just track win-loss-tie (which are assigned points like w:3-L:1-T:2) but we also track other point values such as points for holding objectives and kill points. So the progression of the bracket is not as simple as win/loss.
Here is an example of a tournament rule set for how to run the brackets. These are the rules you use after the initial pairings:
Subsequent Pairings
From here on, all pairings and ranks are based on tournament
point subtotals and pairings from previous rounds. After all
games in the previous round have been completed, sort the
tournament record sheets into piles based on the number of
tournament points. Shuffle each pile.
Take the top sheet of the pile with the greatest number of
tournament points and choose the first opponent in the pile
he has not already played. Set this pair aside and repeat the
process. When you reach the end of a pile move to the next
pile. If a pile has an odd number of players, pair the last
player against someone from the next-highest tournament
point pile. Do not do this with any individual player more
than once per event. Again, once you have all the pairings,
write the opposing player’s name in the appropriate column
on each player’s sheet. It might take several attempts to find
pairings that avoid duplicating match-ups.
In another type of tournament the rules work a lot like round robin. It is a 6 week tournament where you can play as many games from week to week against as many opponents as you want. The only real restriction is that you cant play the same opponent twice. A win is 3 points and a tie or loss is 2 points. However there is also scoring for painting models (again, this is miniature war-gaming) which while tracked separately plays into the final rankings. In the end 3 categories exist; overall winner (most points total), game winner (most combat points from playing the games), and most painting points (for painting models).
Overall it would be nice to see this site expand into the realm of miniature war-gaming. Currently there is no system like what you have here at Challonge for our hobby. If we are not using pen and paper we are using cumbersome heavy standalone applications to track tournaments. It could significantly expand your user base if you support the major mini war-gaming systems like Warhammer 40k and Wamachine/Hordes.
If you generalize the requirements a bit more these tournament structures could be used in other genres and allow for more robust and flexible tournament structures.
-
Nick commented
My Vote. Wanted to use for an X-wing Tournament and had to track Margin of Victory and Strength of Schedule manually. Sill an awesome app thought :)
-
Andrea Ungaro commented
I second this. We run brackets where your score is the total of your points, not of your wins. So far I have managed to simulate this by setting "set/game" value at +1 and "win" value at 0, but it's cumbersome as you have to input several results for each match instead of just one.
-
Corey Brown commented
Yes! Having data fields would be a huge help. Especially if the data fields could be used for tiebreaker purposes.
For tournaments Warmachine is my game of choice and the scoring is as follows
1) Tournament Points (Win/loss record, win = 1 point, loss = 0 points)
2) Strength of Schedule (Total number of all of your opponents tournament points added together)
3) Control Points (Scenario Points)
4) Army Destruction Points (Point cost of all of your opponents stuff that you killed) -
Anthony Robinson commented
It would be completely awesome if we had the ability to add in extra "data" fields (e.g., Control Points, Destruction Points, etc.) that are common to many miniature game tournament systems. Those extra fields are usually used for tie-breakers, not match win/loss. Adding the ability to add in those scoring fields, and a sort-order for tie-breaking, would likely address most systems pretty well.
-
Anonymous commented
Yes yes yes! I use Challonge for the same purpose. I would love to see winners determined by total points scored, not simply win-loss ratio. For instance, if a game is 15-0, for us that's significantly different from 8-7, though in Challonge, they are both counted as wins. It would also be useful to add in a non-match score modifier, like a handicap in golf. In our tournaments, winners are determined by a combination of total points scored, as well as bonus points (awarded by judges or other players) for sportsmanship, painting, and army composition