Manually assign players to groups.
If you have a groupsize of 4 and 17 participants, one of the player will be in a group on his/her own.
If you could manually assign groups you could make, say 5 in one of the groups, or 3 groups with 3 in every group, rather than to get on person getting a bye all the way to braket-stage.
Other than that, i think Challonge is the by far best tournament organizing tool, simple and effective.
How is this still not possible? The lack of this feature just ruins Challonge for me personally....
Is there any solution?
I have 17 people I 4 groups. If there is a solution, the 17th player will be added to let say the last group - Group D, then everything is going to be fine.
hello is the number of participants the number of members or the number of teams pls reply ASAP
Hello, is this feature available today? I find it very useful too. Thanks.
yes this would be very very useful, many court sports require this option. I would use this software to run my racquetball and pickle ball tournaments if i could manually assign players to a group.
I agree, this would be a really useful feature.
I commented a couple of months ago, but I shall comment again now.
I have witnessed tournaments for Super Smash Bros. for Wii U (and Melee, actually) that use Challonge to track results. Some of these tournaments use pools. Sadly, the way it's set up, you can only set a certain number of players for each pool. This leads to complications if you have, for instance, 26 people. It's almost like the number of entrants determines how many people you can have in each pool; if you want five people per pool, then there's one lucky sap who gets to have a bye all the way into the brackets because Challonge doesn't know how to add a sixth player to a group to compensate. If the option to set even distribution between groups existed, the tournament organizer might already have decided that 16 people are going to the brackets, top four in the group, and thus four groups are automatically created; this will shuffle six people into each group and then distribute the other two as a seventh member. Those groups will take a little longer to play, yes, but they also can knock out three people. Unlike the current method, which would require setting six per group and dropping two in their own group, or seven per group (to ensure four groups) and have a group of four who all automatically advance.
I guess weo could use fake-players as a workaround, so you reach a number of players thats dividable by the number of groups. But i still feel that this should be fixed, and im pretty sure that this keeps alot of people from using this feature!
Simon Levente commented
This would be help us allot in tournaments!. We need a way to custome change a player from a group or assing them manually.
Absolutely! This should be the default way to do groups; what is in there now is not good at all by comparison. Being able to say there are eight groups and thus allowing for expansion of the eight groups rather than saying have a set number of people per group is much more preferable.
this is the only reason i can't use this amazing platform.
looking forward to developing this option.
Tim Moore commented
Yes this would be awesome. It's the one thing that stopped me using Challonge for our in-house foosball tournament.
Agree with OP. It makes way more sense to have one group with one more player, than having one player alone in his group.
And with that being able to directly choose the total number of groups would be great.
I agree, this needs to be implemented! Right now the round robin tournament is slightly flawed because it doesn't allow you to set the number the number of groups, thus you end up with really lopsided group sizes if you don't have an even number of participants.
If there is any change of allowing to customize groups, or at least limit the number of groups (rather than just number or participants per group), it would greatly improve things.
Tomaton Edeblom commented
Should probably add that this is when you use groups to bracket, but i guess that you could probably figure that out based on the post :P