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Guys, thanks for the suggestion. Are there any docs out there that explain this process of reseeding in more detail?
Now that we have a check-in feature, there should be less need to drop players in the first round. We also have a group stage feature that’s incredibly close to being released, so that may further reduce the need for this — groups can be played, and then group advancers can be positioned in the final bracket as you like.
Anonymous supported this idea ·
Yes yes yes! I use Challonge for the same purpose. I would love to see winners determined by total points scored, not simply win-loss ratio. For instance, if a game is 15-0, for us that's significantly different from 8-7, though in Challonge, they are both counted as wins. It would also be useful to add in a non-match score modifier, like a handicap in golf. In our tournaments, winners are determined by a combination of total points scored, as well as bonus points (awarded by judges or other players) for sportsmanship, painting, and army composition